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QuickTime Topics
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The QuickTime C API, with over 2000 functions developers can use to create multimedia applications for Mac OS X using the Carbon programming framework.
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Object-oriented classes and methods for creating and displaying multimedia in applications written using the Cocoa framework for Mac OS X.
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Use of the Image Compression Manager, codec components for images and sound, transcoders, and data codecs.
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Policies for creating efficient, reliable, and intuitively usable QuickTime programs.
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The structure of QuickTime movies and movie files.
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High-level graphics capabilities in QuickTime and support for rendering of QuickTime visual output to graphics and imaging layers such as Quartz and OpenGL.
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Features that allow QuickTime to display and create media in multiple file formats, such as JPEG, WAVE, AVI, and MPEG-4.
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The fundamentals of initializing QuickTime and of opening, playing, editing, and saving movies.
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Resources to create new movie, track, and media structures; add samples; and capture audio and video.
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A multiplatform, multimedia technology with programming interfaces for creating, processing, and playing high-quality sound content.
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Interfaces that support creation of new QuickTime components, such as codecs, media handlers, packetizers and reassemblers.
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Special considerations for Windows programmers using QuickTime.
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Real-time effects, filters, and transitions for images, movies, and applications.
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The creation and manipulation of photorealistic virtual reality panoramas and objects in interactive QuickTime movies.
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View legacy technologies, including technologies, features, products, APIs, and programming techniques that are no longer supported or have been superseded.
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